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Showing posts with label videogames. Show all posts
Showing posts with label videogames. Show all posts

Sunday, February 9, 2014

Argos no Senshi (Rygar) - NES - DOWNLOAD NOW FREE!!!



Rygar is a video game created by Tecmo in 1986 and originally released for arcades in Japan as Argus no Senshi (アルゴスの戦士?).[2] It is a scrolling platform game where the player assumes the role as the "Legendary Warrior", battling through a hostile landscape. The main feature of gameplay is using a weapon called the "Diskarmor", a shield with a long chain attached to it.
The arcade game begins with the following introduction:
4.5 billion years have passed since Earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now a new dominator's reign begins...
Information gleaned from console manuals reveals that the evil being Ligar has taken over the land of Argool, and Rygar, a dead warrior who has risen from his grave, must use his Diskarmor, along with a variety of other weapons, to stop him. In console versions clues and limited dialogue are given in the form of large, sage like men encountered in stone green temples throughout the game.
In the Japanese original, references to "Ligar" and "Rygar" are one and the same because the Roman syllables "Li" and "Ry" come from the same Japanese character. In this version, the hero is only referred to as "The Legendary Warrior", while both "Rygar" and "Ligar" refer to the main villain.


Anticipation NES - DOWNLOAD NOW FREE!!!



The gameplay is similar to that of a board game, such as Pictionary. The player is represented by one of four game pieces: a pair of high heeled shoes, a horn, an ice cream cone, or a Teddy bear. As the game slowly draws a picture, the first person to buzz in and guess the correct answer moves forward on the game board. The number of spaces the player moves depends upon the number on a dice, which counts down from 6 as the picture is drawn. Once a player correctly identifies a drawing for each of the four categories on a level, that player rises to the next-higher game board level. The first player to complete every level wins the game.

There are three levels on the Easy and Medium difficulty settings, and four on the Hard and Very Hard settings. From the third level on, the board includes gray "Feature Squares." Landing on one of these causes the player's token to fly around the board until a button is pressed; a puzzle is then played in the color that was hit. The fourth level has the same layout as the third, but with several gaps where spaces have been removed. Landing on a gap causes the player to fall back down to the corresponding position on the third level, but he/she retains credit for any solved fourth-level puzzles and must answer the remaining categories to climb.      

      

American Gladiators - NES - DOWNLOAD NOW FREE!!!



The NES version varied greatly from the others as well as the game show itself in that the events were morphed into side-scrolling and overhead mini-levels that only partially resembled the real-life events.
Each joust event involved four different gladiator battles atop platforms which needed to be won, with a series of joust platforms to be jumped across in between battles.
Human Cannonball also required four gladiators to be beaten with perfectly-timed leaps off the rope while the gladiator's platform elevated up and down, making the task that much more difficult. In this event and the Joust, Gladiators screamed gratuitously (and often humorously) as they were knocked off the platforms.
The Wall featured numerous screenfulls of handholds and footholds with various obstacles, walls, floors and occasional treacherous stretches featuring empty spaces with very few handholds to navigate in order to advance. The gladiators were plentiful and attacked at different points in the wall level. They also moved twice as fast as the character. The wall was a particularly tough event due to its difficult controls that involved repeated rhythmic tapping of the a and b buttons with the directional pad to simulate the movement of the left and right hands to different handholds.
Assault featured a battle with a gladiator in a moving target at the top of the screen (unlike the stationary gladiator in the television series) which took between three and six successful hits to subdue, while the player's character could absorb three before being defeated.
The most accurate representation of any event in the game was Powerball, an event in which a player could not lose a 'life' as he or she could in any other event, but only gain a 1UP if the player evaded the three gladiators and scored a ball in each of the five baskets. (Players could also earn 2 more extra lives if they could accomplish the task again in the same time limit, which decreased between levels.)
The eliminator consisted of I-beams, in which a player jumped from one shotgun-like platform to the next, with different platforms varying greatly in height and length. Medicine balls were constantly arcing up from the bottom of the screen towards the player, attempting to knock the contender back and possibly off the I-beams to the ground below, thus ending the player's run. The player then jumped to a handbike which he or she had to navigate back and forth around more medicine balls thrown through the air. This continued after the first handbike as the player then was made to run and jump across many straight and acutely angled conveyor belts while the medicine balls continued to stream down. This made being hit that much more difficult to recover from because the direction of the conveyor belts often added to the force of being hit with a medicine ball. After navigating a second handbike, the medicine balls cease and the player drops onto a zip line moving down and across the screen to the right. This zip line crosses a second zip line going in the opposite angle in which the player must perfectly time his release to land on the following line. This trend continues for several more successive lines, each moving faster than the previous until the player finally lands on a platform after grabbing the 9th zip line, signifying victory.
By the time American Gladiators was released for the SNES, the developers had changed the game to a more faithful copy of the television series. The game offered a two-player mode that alternated between simultaneous and alternating play based on the event. There was also a tournament mode where up to 16 players (8 male and 8 females), could face off, with any missing slots filled in by computer players.
The events from the previous game were joined by Atlasphere, and were always played in the following order: Assault, Human Cannonball, Atlasphere, Joust, Powerball, and The Wall. Although the game was a more faithful interpretation of American Gladiators, adjustments were made as there had been in the NES version. They were:
Assault: 1 point per weapon fired, five for hitting the outer rim of the target, 10 for hitting the bullseye (although a player could never see where on the target they hit)
Human Cannonball: One swing against one Gladiator, ten points if successful.
Atlasphere: 1 point awarded per goal
Joust: 45 seconds, object was to drain opponent's power completely instead of knocking them off the platform
Powerball: 60 seconds, 1 point per outer cylinder goal, 2 points per center cylinder goal
The Wall: 30 seconds, contender had a five second head start against Gladiator
The Eliminator in this game combined elements of the first two seasons' courses. The treadmill run and handbike were the first two obstacles, followed by a run across the balance beam through a gauntlet of what appeared to be blocking pads (mimicking the first season course's attempt at the same thing, but using medicine balls instead). The cargo net climb and zipline were next, followed by the choice of a door which may or may not have had a Gladiator behind it.
The player had 60 seconds to complete the course and any fall immediately deducted 10 seconds from whatever time the player had left at that particular point. The player that reached the finish line first, regardless of time penalties, received 10 points and the second place player received 5. If an Eliminator ended with a tie score, the players ran the course again to break the tie.


All Star Softball - (Dusty Diamonds All Star Softball) - NES - DOWNLOAD NOW FREE!!!



Mudville was the sight of the classic poem, "Casey at the Bat." But Mudville has another - and some say even greater - claim to fame. Each year, the world's wildest softball players gather in Mudville to battle for the World's All-Star Softball Championship. Can your team - with a little advice from Dusty Diamond, the legendary all-time All-Star - play fiercely enough to win? You'll have to battle your way through five tournament games to challenge last year's champions, the awesome "Amazons." Will they triumph again? Choose your team... and play ball!


Alien 3 - NES - DOWNLOAD NOW FREE!!!



Alien 3 (stylized as Alien³) is a 1992 science-fiction horror film, and the debut feature film of director David Fincher. This film is the third installment of the Alien franchise. Continuing after the events in Aliens (1986), an escape pod from the Colonial Marine spaceship Sulaco crash-lands on a prison-run refinery planet, killing everyone aboard except Lieutenant Ellen Ripley (Sigourney Weaver). Unknown to Ripley, an Alien organism was also aboard the escape pod, which then begins a killing spree in the prison.
Alien 3 had a difficult production, with various screenwriters and directors getting involved in the project, and shooting began without a finished script. The film was the big-budget debut of a young David Fincher, who was brought into the project after a proposed version with Vincent Ward at the helm was cancelled well into pre-production. Fincher had little time to prepare, and the experience of making the film proved agonizing for him. Besides the need to shoot and rewrite the script simultaneously while fitting in sets that had already been built, filming was also plagued by incessant creative interference from studio executives, who overruled many of Fincher's decisions and dictated a large part of production. Another complication arose when Jordan Cronenweth had to be replaced by Alex Thomson as he was suffering from Parkinson's disease more acutely than he had ever experienced since his diagnosis in 1978. Adding to Fincher's burdens was the pressure to create a film worthy of the previous two and their revered directors.[1] Upon completion, the studio dismantled and reworked the film without Fincher's consent, including a teaser trailer that suggested the film would take place on Earth. Fincher has since disowned the film, citing the aforementioned reasons. A heavily-revised version of the film, known as the Assembly Cut, was released in 2003, which Fincher refused to be involved with.
The film was released to mixed reviews. While under-performing at the United States box office, it earned over $100 million outside of North America and was considered a financial success. The film was better received outside of the US, and the opinion on the film has grown over the years.


Alfred Chicken - NES - DOWNLOAD NOW FREE!!!



Alfred Chicken is an action-adventure game originally created by Twilight. It was released in the United Kingdom in 1993 for the Amiga, Amiga CD32, Nintendo Entertainment System and Game Boy. It was released in the United States in February 1994 for the Game Boy, Nintendo Entertainment System and the Super Nintendo Entertainment System. Within PAL-A regions, it was only released in the UK.


Aladdin 4 - NES - DOWNLOAD NOW FREE!!!



This game is a port of the SNES Aladdin. It has all the stages from the original and it even has the bonus game (although the genie is missing due to the NES lacking Mode 7). The game lacks Abu following you, guards being able to throw barrels at you and civilians. Also the huge snake is missing at the end when fighting Jafar. The physics are similarly programmed to that of Somari, making some of the later levels more difficult. There's also a considerable amount of sprite flicker in the genie level. Like with Super Game´s Super Lion King, an official NES port, developed by NMS Technologies, is also available.


Aladdin - NES - DOWNLOAD NOW FREE!!!



Disney's Aladdin is a series of platformer video games based on the 1992 motion picture of the same name. The series consists of three drastically different games: one developed by Virgin Interactive for the Sega Mega Drive, which was ported to various other formats, another developed by Capcom for the Super Nintendo Entertainment System, which was later ported to the Game Boy Advance, and a final version developed by SIMS for the Sega Master System and Game Gear.


Al Uncer Jr.'s Turbo Racing - NES - DOWNLOAD NOW FREE!!!



Al Unser Jr.'s Turbo Racing is a racing video game for the Nintendo Entertainment System console released in 1990.[1]. It is an adaption of the 1989 Japanese-market Famicom game World Grand Prix - Pole to Finish (ワールドグランプリ ポールトゥフィニッシュ), with the most notable changes being the addition of Unser as an in-game coach, the number of laps, sound and interface design. This game features a season mode and two time trial modes. In season mode the player uses either Al Unser Jr. or make their own driver. Though it is a Formula One based game, Al Unser Jr. was a CART driver and never competed in F1.
Versions released outside of North America were simply titled Turbo Racing with all references to Unser removed, due to the relative obscurity of CART and Unser outside of North America.


Air Fortress - NES - DOWNLOAD NOW FREE!!!



Air Fortress (エアーフォートレス Eā Fōtoresu?) is a video game published in Japan for the Nintendo Entertainment System released in Japan in 1987 and later in North America in 1989. According to a publication by IGN.com only a total of 385 copies of the game were shipped to the United States in 1987, and it is believed that only 20 were shipped beforehand as a test run for the system. Within PAL-A regions, it was only released in Australia.


After Burner - NES - DOWNLOAD NOW FREE!!!



The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the SEGA Enterprise, which shares a similar name to the one used in the 1986 film Top Gun. The jet itself employs a machine gun and a limited set of missiles. These weapons are replenished by another aircraft after beating a few stages. The aircraft, cannon and missile buttons are all controlled from an integrated flight stick. The game itself was released in two variations: a standard upright cabinet and a rotating cockpit version. In the cockpit version, the seat rotated horizontally, and the cockpit rotated vertically. [2] The rotating cockpit version also featured two speakers inside the cockpit at head-level, which produced excellent stereo sound that significantly added to the gameplay experience.[3] Both cabinets contained a grey monitor frame with flashing lights at the top that indicated an enemy's "lock" on your craft.


Adventures of Lolo 3 - NES - DOWNLOAD NOW FREE!!!



Adventures of Lolo 3 (Japanese: アドベンチャーズオブロロ2 Hepburn: Adobenchāzu obu Roro Tsū?) is a puzzle video game released in 1991 by HAL Corporation for the Nintendo Entertainment System. It is based on the Japanese Eggerland video game series. It was the third and final installment of the Adventures of Lolo series released in the U.S. This game included some new additions to gameplay. In Japan, this game was released as The Adventures of Lolo 2 because Adventures of Lolo was not released in Japan. Additionally, the Japanese version of the game had a different difficulty curve, different stages, and Moby (the whale-like creature) appeared in Level 9 instead of Level 11. So far, this is the only game of the series not to get an official Virtual Console re-release.


The Adventures of Lolo 2 - NES - DOWNLOAD NOW FREE!!!



Gameplay is virtually identical to the original Adventures of Lolo. Some of the monster graphics were drawn differently, mainly Gol, Rocky, Skull, Medusa, and Don Medusa. Other differences include new puzzles and greater difficulty, with some puzzles taken from the older games in the Eggerland series. The game features a total of 50 different puzzle rooms; the player faces King Egger at the end. Also featured are four hidden Pro puzzle rooms, which are available for players who want to try very challenging rooms.


Adventures of Dino Riki - NES - OWNLOAD NOW FREE!!!



Adventures of Dino Riki is an overhead shooter created by Hudson Soft, similar to games like 1943: The Battle of Midway, where the object is to dodge on-screen enemies. Dino Riki can jump or shoot weapons (rocks, axes, boomerangs, and torches) to kill the various enemies around him. Dino Riki can pick up power-ups including speed boosts and wings that enable him to fly over hazards on the ground, as well as weapon upgrades. He starts his adventure throwing rocks that have a very limited range and power, and can upgrade to axes and then boomerangs each increasing the range and spread of his shot, finally gaining a rapid-fire volley of torches that spreads across the screen. He utilizes these caveman weapons and power-ups to help kill enemies and avoid the dangers of a Neanderthal life.
He progresses through three types of worlds (land, ruined city, and mountains) and plays through four worlds total. Worlds one, two, and three are one stage each and have checkpoints, but world four is four stages with no checkpoints. At the end of each stage, Dino Riki must face a boss. The main character, Dino Riki, was modeled after the famous Japanese professional wrestler Riki Chōshū.

Adventures of Captain Comic - NES - DOWNLOAD NOW FREE!!!



The Adventures of Captain Comic (or just Captain Comic) is a 1988 MS-DOS platform game which is known for being one of the first side-scrolling games made for IBM PC. It was developed entirely by Michael Denio. The PC version of the game was distributed as shareware. Later a version for the NES was published by Color Dreams as an unlicensed title. An unofficial conversion for the SAM Coupé also exists. It was also cloned as "The Adventures of Pioneer Ksenia" in 1990 by a team of Ukrainian programmers.
In the game, the player takes control of Captain Comic, who is on a mission to the planet Tambi to recover three treasures stolen from the planet Omsoc. Its author, Michael Denio, writes in the introduction to the game's manual:
The Adventures of Captain Comic started out as an experiment to test the viability of two theories, the first as to whether a real arcade type game can be done on a standard IBM PC with an EGA card, and secondly, given the first can be done, if it is possible to make any money doing it. Well, I've come to a conclusion on the second point, but I'll let you judge the first point for yourself.
Although neither the original, nor its sequel were commercial successes, Captain Comic is best known for its historical significance to classic PC games.
The theme song for Captain Comic was traditionally a rendition of the United States Marine Corps Hymn. The song was changed in Version 5 (the final revision of the game, released in 1991).

The Adventures of Bayou Billy - NES - DOWNLOAD NOW FREE!!!



(American Version) Billy West is a Crocodile Dundee-esque survivalist who lives in the bayous of Louisianna and fights both gators and criminals in his spare time. He is dating Annabelle Lane, a popular journalist and model. Godfather Gordon of Bourbon Street, tired of Billy constantly interfering with his various sundry crimes, kidnaps Annabelle in an attempt to get Billy out of the safety of his wild home and follow him to his fortress on Bourbon Street, leaving behind traps and henchmen along the way.
Billy manages to leave his Bayou just in time to see Gordon's armored truck carts Annabelle away after Billy is waylaid by one of Gordon's strongmen. Billy is forced to shoot his way to his Jeep and give chase all the way to Bourbon Street avoiding Gordon's wheel-men and bomb-dropping prop planes along the way.
Billy manages to finally arrive in Bourbon Street bringing him face to face with newer and tougher henchmen and hired thugs in the employ of Gordon. Once again, he is forced to resort to gunfighting his way into Gordon's mansion.
Billy overcomes Gordon's personal guards, his dog-keeper, and even Gordon himself but is blocked from finally getting Annabelle by Rocky and Rocco, giant twin brothers who were Gordon's heirs. After much trial and error at the hands of the twin giants, Billy is once again able to overcome and finally free Annabelle who he declares his loyalty and love to before kissing her.


Saturday, February 8, 2014

Adventures in the Magic Kingdom - NES - DOWNLOAD NOW FREE!!!



Adventures in the Magic Kingdom is a video game released in 1990 for the Nintendo Entertainment System. Its soundtrack was composed by Yoko Shimomura who later scored the Kingdom Hearts series. The game places you as a nameless main character. Goofy left the golden key for the castle gate inside, and Mickey Mouse asks for the player's help to find six silver keys needed to open the Cinderella Castle gate and allow the Disney parade to begin. After completing this task, Mickey congratulates the player and the parade begins.
Although the cover art and title suggest that the game is intended to depict the Magic Kingdom in Walt Disney World, the location of attractions within the in-game overworld map suggests a layout more akin to Disneyland in Anaheim, California.


Adventure Island 4 - NES - DOWNLOAD NOW FREE!!!



Master Takahashi's Adventure Island IV is the fourth and final Adventure Island game released for the Famicom. It bears the distinction of being the final official Family Computer game in Japan and was never officially released for the international market. Unlike previous entries in the Adventure Island series, Bōken Jima IV plays less like a straight platformer and more of an action/adventure platformer, similar to the later Wonder Boy games.

Adventure Island 2 - NES - DOWNLOAD NOW FREE!!!



Adventure Island II (高橋名人の冒険島Ⅱ Takahashi Meijin no Bōken Jima Tsū?, lit. "Great Takahashi's Adventure Island II") is a side-scrolling platform game developed by Now Production and published by Hudson Soft that was released for the Nintendo Entertainment System in 1991. It is the sequel to Adventure Island and the second game in the series for the NES. While the first game was an adaptation of Westone's Wonder Boy arcade game, Adventure Island II is an entirely original work, as were all the subsequent Adventure Island games. A different version was also released for the Game Boy in 1992 titled Adventure Island.


AD&D Heroes of the Lance - NES - DOWNLOAD NOW FREE!!!



Advanced Dungeons & Dragons: Heroes of the Lance is a video game released in January 1988 for various home computer systems and consoles. The game is based on the first Dragonlance campaign module for the Dungeons & Dragons fantasy role-playing game, Dragons of Despair, and the first Dragonlance novel Dragons of Autumn Twilight. Heroes of the Lance focuses on the journey of eight heroes through the ruined city of Xak Tsaroth, where they must face the ancient dragon Khisanth and retrieve the relic, the Disks of Mishakal.